It is titled Beware of the dvce! and it is a tale of "the deeds of a few people, often alone and poorly organized but filled with anger, courage, and above all hope for a new world free from fascism."
A video game where players play hide and seek has sold three million copies in just one week.
It is titled Meccha Chameleon and, in addition to having sold three million copies, it has also become very popular on TikTok, Twitch, and YouTube.
An indie game where the only mission is to remain unnoticed has suddenly – and ironically – become impossible to ignore, even just for the fact that in just four days since its release, it has already sold a million copies on Steam. It is called Meccha Chameleon and was created by the independent developer lemorion_1224. Here’s how it works: players are given completely white cartoonish avatars; then they must use a color palette to blend in with the surrounding environment and avoid being found by the seekers. Instead of disguising themselves as objects or hiding in the nooks of an environment, those hiding must carefully match colors and textures, transforming into walls, shadows, signs, or any other background elements, while those seeking must try to find the target before time runs out.
The mechanics, combined with simple and engaging graphics, have proven particularly popular among streamers. Chaotic matches and creative disguises have generated viral videos on TikTok, Twitch, and YouTube, contributing to the rapid growth of the game. As noted byDesign Taxi, the sales figures are remarkable, especially considering the game’s price, which at launch was sold for 5 dollars. Beyond the price, however, the success of Meccha Chameleon reflects a recent and growing trend towards preferring games that reinterpret social experiences. Reportedly, the number of simultaneous players exceeded 95,000 on June 15, and despite this milestone, the developer has kept a low profile, celebrating the occasion with a brief thank-you message to players for their support. Perhaps lemorion_1224 lives like his game makes players live: trying not to draw too much attention.