A necessary experiment to find out whether humanity’s dreams of galactic colonisation are truly within reach.
A board game is about to be released in which you play an office worker trying to survive corporate life without burning out
It’s called Burnout, and it was created by two young designers who left their jobs to dedicate themselves entirely to game design—and, perhaps, to escaping burnout itself.
Workplace frustrations, deadlines, exhaustion, and constant pressure. It’s not a random Monday in the life of today’s workforce, but the premise of a strategy board game. It’s called Burnout, and it allows anyone who wants to experience (or re-experience) the anxiety and sensations of burnout to do so comfortably, by playing a board game.
It was created by Laughing Sticks, a small studio based in Singapore founded by Jannis Lim and Suren Rastogi, two former office workers who left their respective jobs to dedicate themselves full-time to developing the game (possibly, one suspects, to escape burnout themselves). The gameplay is centred on finding a balance between professional productivity and personal well-being. Decisions made during play affect both work performance and mental stability, forcing players to carefully manage their time and energy—limited, of course. Just as one is supposed to do in real life. Just as, in real life, one rarely manages to do.
As reported by DesignTaxi, in order to fund production, Laughing Sticks launched a Kickstarter campaign on April 10. The team expected to reach their funding goal in three days. They did so in ten minutes. The simplest explanation is also the most convincing: there was demand. Not necessarily for a board game itself, but for a space of recognition, an object in which the structural exhaustion of contemporary work could finally become something to laugh about, rather than something to endure alone.